Practice your 2026-27 fantasy hockey draft.
Run a full mock draft against CPU opponents that pick off real consensus ADP — and set how closely they stick to it, from a chalk board that follows ADP tightly to a chaotic room full of reaches. Choose your league size, scoring format and draft slot, then draft a live board with Daily Faceoff projections attached to every player.
What’s in the player pool
This isn’t an ADP list with names on it. Every skater and goalie in t she pool carries full projected stats, so you’re drafting on the same information you’d have in a real draft room:
- Projected totals for GP, G, A, PTS, PPP, SOG, HIT, BLK, +/- and PIM
- ADP so you can see where the market has each player
- VAR, the default sort — a value-above-replacement number that ranks players by what they’re actually worth in your format rather than by raw point totals
Sort by any column. Filter by C, LW, RW, F, D, G or Util. Search by player or team. If you want to see which goalies are left, that’s two clicks.
The draft tools you get while you’re picking
Queue. Line up the players you want next so you’re not scrambling when your pick lands. Keep your own board separate from the default rankings and draft off your opinions instead of consensus.
Undo. Take a pick back and re-run the rest of the draft from that point. This feature makes the tool worth more than one run — make the pick you were tempted by, see how the next four rounds fall, then undo it and take the safe option instead. Same board, two outcomes, side by side.
Auto-draft. Let the CPU make your picks to watch a board play out without drafting it yourself.
CPU speed. Slide it up to blast through a draft in a couple of minutes, or slow it down if you want to think.
Every team’s roster. Switch between your team and the others to see what the room is building. In categories leagues especially, knowing three teams around you are loaded in goals tells you where the next run is coming from.
The post-draft report
When the draft finishes, the Report breaks down what you ended up with — your roster’s projected production and where it stands against the rest of the league. That’s the part most managers skip and shouldn’t. Two rosters can feel equally good on draft night and look completely different once you total the categories.
How the CPU drafts — and how to tune it
CPU teams draft off consensus ADP, but you control how strictly it follows it. Turn randomness down, and the board comes off close to straight ADP order. Turn it up, and the CPU starts reaching, sniping and running on positions the way a real room does.
Both settings serve different purposes. Low randomness is how you learn the market — where players actually go, which round the tiers break, what’s realistically available at your pick. High randomness is how you practice reacting, because the version of draft night that ruins your plan isn’t the one where everyone drafts to ADP. It’s the one where the person at 1.07 takes a goalie in the third round, and four managers panic behind them.
Even in the same setting, no two runs are identical. Run pick 4 five times, and you’ll see five different versions of who’s there in the third round — far more useful than one clean run.
Why mock draft at all
ADP tells you where players go. It doesn’t tell you what’s left. Knowing a player’s ADP is 38 doesn’t tell you whether the position is picked clean by pick 50. Mocking does
You find the runs. Goalies especially. Every fantasy hockey draft has a moment where three or four starters go inside eight picks, and if you’re not ready for it, you’re choosing between a timeshare and a rebuilding team’s backup.
You test a strategy before it costs you. Want to know what happens if you wait on a defenseman until Round 6? Try it here instead of finding out live.
You build real fallbacks. The first two rounds are easy — you’ve already decided. It’s picks 60 through 120 where drafts are won and lost, and those are the picks you’ve thought about least.
Getting the most out of each mock
- Change your draft slot every run. Drafting from 1.02 and drafting from 1.11 are different games. Turn picks change how you plan two rounds ahead.
- Start low on randomness, then crank it. Learn where the board breaks first, then turn it up and see whether your plan survives a room that doesn’t cooperate.
- Mirror your real league exactly. Team count, scoring, roster spots. A generic mock beats nothing, but a mock in your settings is worth five generic ones.
- Use Undo as an A/B test. Make the aggressive pick, play it out for three rounds, undo, then take the safe one and play it out again. Same board both times.
- Note the round your queue runs dry. That’s your weak spot. Do the research on that range before draft night.
- Do at least one run from a slot you’d dislike. If you draw the last pick, you don’t want that to be the first time you’ve thought about it.
- Read the report every time, especially after a draft that felt good.
Category leagues vs. points leagues
If your league is categories, scarcity is the whole game. Goals are harder to replace than hits or blocks, and the multi-category contributors who fill four columns at once are worth more than their point totals suggest—sorting by VAR rather than PTS is the fastest way to see that gap. Use mocks to find which categories dry up first in your league size and which ones you can stream in-season.
If your league is points, the board flattens. Positional scarcity matters less, and you’re hunting raw production per game plus power-play time. Mocking a points league is mostly about testing how long you can wait on goalies before the position stops offering anything usable.
The simulator shapes ADP and values to your selected settings, so run it in the format you actually play.
FAQ
Is the fantasy hockey mock draft tool free? Yes. It’s free to use, with no limit on how many mocks you run.
Where do the projections come from? Every player in the pool carries Daily Faceoff’s 2026-27 projections across all standard scoring categories, including games played, goals, assists, points, power-play points, shots, hits, blocks, plus/minus and penalty minutes.
What does VAR mean? VAR is a value-above-replacement figure. Rather than ranking players by raw points, it measures how much more a player produces than a freely available replacement at his position — which is why a goal-scoring winger can rate above a higher-point-total player in a categories league.
Can I control how the CPU drafts? Yes. CPU teams draft off consensus ADP, and a randomness setting controls how tightly they follow it. Low randomness gives you a near-chalk board for learning the market; high randomness produces reaches and positional runs so you can practice adapting when the board breaks.
Can I undo a pick? Yes. Undo rolls the draft back so you can take a different player and see how the rest of the board falls. Running the same draft twice from the same decision point is the single best use of the tool.
Can I see the other teams’ rosters? Yes. Switch between any team in the league from the roster panel to see what everyone else is building as the draft goes.
Can I use my own rankings? Yes. “My List” lets you rank players how you want instead of by VAR.
How many mock drafts should I do before my real draft? Three to five is enough for most managers, as long as you vary the draft slot. If you play in multiple leagues with different formats, run a few in each — the boards are not interchangeable.